Story adventures they direct.
Your kid's choices shape what happens next, and they get rewards for creativity, bravery and more.
Chapter 2 · The Locked Lighthouse
The lighthouse gate is locked, and behind it somebody is sniffling.
Go away. The lamp key is gone, and it's all my fault.
Pepper's glass catches a trail of muddy prints. Webbed ones. Very small.
Arr. I only borrowed it. It's shiny!
Ribbit's eyes go wide. The key clinks into Crumb's oven mitt, and the old keeper laughs for the first time all day.
Case closed. Mostly.
The adventure isn't over
Where does the story go next?
Follow Ribbit's map to the cave under the island→ Climb the stairs and see what the lamp shows→The big one
Light the lamp for the whole island→

























































